How can you go beyond virtual field trips and use VR to promote active student learning?
Virtual reality in higher education is often implemented as “low-hanging fruit.” While going on an exotic virtual field trip to a historic city might be thought-provoking, it’s also a more passive type of learning.
But as the availability of educational content is ramping up and equipment costs are trending down, institutions can move towards more active applications of VR — such as, students building a game around a concept.
Join us online to break down instructional strategies for VR to help you achieve more meaningful learning outcomes for your students.
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