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Designing better learning experiences using Gamification elements

November 21, 2019 @ 12:00 pm - 1:00 pm
Desk with wooden blocks among loose business documents

Gamification is the concept of applying game-design elements (e.g. point scoring, competition, rewards) to drive game-like behavior in non-game settings to make them more fun and engaging. Already video games aimed at teaching medical education are making their ways into schools. These games do not replace lectures; instead they reinforce the curriculum in a way that is both interactive and entertaining.

 
In a recent report, medical students report significantly higher rates of burnout when compared to age-matched fellow college graduates. Too often medical students lose their motivation because of emotional exhaustion, depersonalization and a diminished sense of personal accomplishment. Medical students should no longer see their education as a challenge to overcome. They should see it as a game that can be won.
by Abigail Cline at Medical College of Georgia
 
In this training you will learn about:
 
What is Gamification and the “Flow” theory?
 
What are the gaming elements that make games so engaging? 
 
How to design better learning experiences using gaming elements to drive students engagement?

Details

Venue

  • HEC Classroom E

Organizer