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Designing better learning experiences using Gamification elements
November 21, 2019 @ 12:00 pm - 1:00 pm
Gamification is the concept of applying game-design elements (e.g. point scoring, competition, rewards) to drive game-like behavior in non-game settings to make them more fun and engaging. Already video games aimed at teaching medical education are making their ways into schools. These games do not replace lectures; instead they reinforce the curriculum in a way that is both interactive and entertaining.
In a recent report, medical students report significantly higher rates of burnout when compared to age-matched fellow college graduates. Too often medical students lose their motivation because of emotional exhaustion, depersonalization and a diminished sense of personal accomplishment. Medical students should no longer see their education as a challenge to overcome. They should see it as a game that can be won.
by Abigail Cline at Medical College of Georgia
In this training you will learn about:
What is Gamification and the “Flow” theory?
What are the gaming elements that make games so engaging?
How to design better learning experiences using gaming elements to drive students engagement?