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Daily Archives: November 21, 2019

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Designing better learning experiences using Gamification elements

CETL Session Archives, GamificationBy Sunami Chun Manager of 3D TechnologyNovember 21, 2019

Gamification is the concept of applying game-design elements (e.g. point scoring, competition, rewards) to drive game-like behavior in non-game settings to make them more fun and engaging. Already video games aimed…

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