May 2021 marks Skill Share's 1st birthday. It's now a WesternU Community you can join. Want to know more? Join us on Zoom to meet some of our Associates and see what it's all about! Agenda: What is WesternU's Skill Share and why would I want to join as an Associate? Fun…
This Canvas Studio presentation will cover how students and instructors can upload, create, edit, manage, share and discuss audio and video files. Existing files can be used or new ones can be created with Studio's capture and editing tools.
What is the adult dosage for sumatriptan? Do you need a listing of the treatment options for blepharitis? All of these can be answered using mobile apps provided by the Pumerantz Library. Objectives Identify library supplied mobile apps Determine which is the best to use in a given situation Know which are synchronous and asynchronous
What is equity and how do we promote it in the classroom? In the educational setting, equity can be defined as “freedom from bias freedom from bias, assumptions, or institutional barriers that negatively impact online learners' motivations, opportunities, or accomplishments” (Peralta Community College District). In this session, participants will be provided with tools and tips for how to…
New research sometimes requires new tools. Sometimes the designs are very simple, sometimes complex. Take a look at some of the instruments and tools developed at WesternU over the last few years that have helped make research projects a reality. Discover the process and the ways CETL can help. By the end of…
Give students a new way to read online by adding your personally developed eBook to your online course content. Interactive eBooks can be easily embedded in your Elentra or Canvas learning management system. With a digital page-flipping sound and page swiping features, students can flip through your eBook with the same ease as a traditional…
Gamification, or the use of learning design coupled with game mechanics and logic, has been shown to be an engaging and useful strategy in the classroom. An escape room is just one example of gamification, and has been utilized across health profession students to promote collaboration and problem-solving. Through virtual experiential learning and team collaboration…
For more than a decade, Educause has issued the annual Horizon report that “profiles key trends and emerging technologies shaping the future of higher education”. This year, Educause has partnered with Microsoft to discuss how the COVID-19 pandemic has transformed higher ed over the past year, key technologies & practices, and implications for what post-pandemic…