Webinar – Top Tech Tips for Canvas, Google, and Apple
With so much technology available to educators, it can be difficult to determine which to use. In this session, attendees will explore some of the most wanted technology tips from…
With so much technology available to educators, it can be difficult to determine which to use. In this session, attendees will explore some of the most wanted technology tips from…
We have all experienced the acceleration of digital transformation in higher education. As campuses consider the affordances of new and emerging technologies or just take stock of their approach to…
Padlet is a virtual “bulletin” board that students and instructors can use to collaborate and add content to such as videos, pictures, and links to articles. This great EdTech tool allows for real-time sharing and collaboration which helps to increase…
Have you been looking for a few new educational tools that can be used in the classroom? Look no further because this session will show you three, fun tools that can be easily included in…
Learning Objectives: Part 1 (February) – Learn why Gamification can be a useful strategy to increase students engagement (Presentation, videos, discussion). – Identify and employ gamification techniques and tools (Deck…
Learning Objectives: Part 1 (February) – Learn why Gamification can be a useful strategy to increase students engagement (Presentation, videos, discussion). – Identify and employ gamification techniques and tools (Deck…
Learning Objectives: Part 1 (February) – Learn why Gamification can be a useful strategy to increase students engagement (Presentation, videos, discussion). – Identify and employ gamification techniques and tools (Deck…
This month’s three technologies to add to your creative toolbox, include: 1. BioRender 2. Factile 3. OneTab This reoccurring CETL Session will introduce you to three…
This month’s three technologies to add to your creative toolbox, include: Anki Interactive Periodic Table Global Oneness This reoccurring CETL Session will introduce you to three new technologies each month.…
Gamification is the concept of applying game-design elements (e.g. point scoring, competition, rewards) to drive game-like behavior in non-game settings to make them more fun and engaging. Already video games…